using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public partial class TillePanel
{
    private CanvasGroup m_FadeCanvasGroup;

    private CanvasGroup m_LogoCanvasGroup;

    private RectTransform m_LogoRectTransform;

    private Button m_FadeButton;

    public override void InitializedObj()
    {
        base.InitializedObj();

        m_FadeCanvasGroup = UIObj.transform.Find("Fade").GetComponent<CanvasGroup>();

        m_FadeButton = UIObj.transform.Find("Fade").GetComponent<Button>();

        m_LogoCanvasGroup = UIObj.transform.Find("Logo").GetComponent<CanvasGroup>();

        m_LogoRectTransform = UIObj.transform.Find("Logo").GetComponent<RectTransform>();
    }
}
